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Category: Writing (Page 1 of 3)

Big Bird Grows Up (a short story)

I started this blog soon after I quit my job at Telltale to freelance, with the nebulous plan of posting about writing and other stuff. It’s become a place where I mostly post pictures of dollhouses and occasionally of my spoiled rotten dog. I still write, I just don’t talk about it much. For someone […]

Gone Home review at Adventure Gamers

A few months ago I wrote about my early impressions of Gone Home, a game about a teenage girl set in the mid-90s, when I was a teenage girl. That game is now out, and my 4.5-star review has been posted on Adventure Gamers. The short version: this is an incredible work of interactive storytelling, […]

Space Quest behind-the-scenes feature in GamesTM issue 135

For the past few years I’ve been chipping away at the Sierra adventure game series for the retro section of UK magazine Games™, and the tradition continues in issue 135 with Space Quest. On newsstands now! The original Guys from Andromeda, Mark Crowe and Scott Murphy (pictured here on vacation in Yosemite), along with “new […]

Designing Journey article at Adventure Gamers

Though my blogs have focused mostly on little things lately, behind-the-scenes writing continues. I spent last week at the Game Developer’s Conference in San Francisco, and Adventure Gamers has just posted Designing Journey, the first of several GDC articles to come. I also wrote a feature about Telltale for issue 134 of Games™, on sale […]

Chaos on Deponia review at Adventure Gamers

Yesterday Adventure Gamers posted my review of Chaos on Deponia. This is the second game in a series of three. (I reviewed the first one a few months ago.) This is a Monkey Island-style comedy game and it’s stylistically very “old school,” with all those ridiculous types of inventory puzzles we used to love back […]

Ron Gilbert Emerges in issue 125 of GamesTM

When I visited Double Fine’s office to take a look at Ron Gilbert’s upcoming game The Cave, he and I spent about an hour talking not just about the new game but also about adventure games in general, and where they’re going, and where they came from. It was too good a conversation to keep […]

Retail game manufacturing, exposed!

Sam & Max on the assembly line The article that originally appeared in 1UP’s print on demand magazine is now online for your digital reading enjoyment. Did you get a game under your Christmas tree? Now you can learn all about how that precious package was made, why it’s significantly smaller than the game you […]

“Paper and Discs” in 1UP Presents issue 3

Today I received my copy of 1UP Presents issue 3, a beautiful print-on-demand magazine put together as a labor of love by Matt Leone and others at 1UP. It’s also, sadly, the last issue they’re planning to do. I can sort of understand that because “print is dead” (yadda yadda) and because, by its very […]

Police Quest behind the scenes in GamesTM 115

Continuing my grand tradition of pimping Sierra games in GamesTM, this month I’ve written a behind the scenes article about Jim Walls’ Police Quest. The issue number is 115, and it should be on newsstands in the UK right now (probably also some US stores, but with Borders out of business I can’t confirm this). […]

Get Lamp feature at Adventure Gamers

What do the words “documentary” and “text adventure” have in common? Before you say “They’re both boring,” check out my impressions of Get Lamp over at Adventure Gamers. It’s actually a very entertaining film if you’re a fan of the adventure game genre. (And let’s face it, if you’re reading this blog, there’s a 50% […]

Adventure games on the iPhone (they do exist!)

About a year ago I jumped on the iOS bandwagon with an iPod Touch. I was immediately struck by how difficult the App Store is to navigate. You really have to know what you’re looking for—or to put your blind faith in the best-selling rankings that display more popular games higher up on the list. […]

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