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The play’s game’s the thing… mif2000’s Hamlet

I’m doing contract PR for Alawar Entertainment, who just released an interesting game named (deep breath) Hamlet, or the last game without MMORPG features, shaders and product placement.

When I first heard about this game a few months ago, I was interested to check it out because I’m a big fan of media that comes at Hamlet from a new perspective — stuff like Rosencrantz and Guildenstern Are Dead and Shakespeare in Love. So it was sort of a happy coincidence that I had the opportunity to help out with the game’s PR.

Hamlet was created by Russian indie developer mif2000 (real name Denis Galanin). It’s an adventure game, but not in the traditional “talk to lots of people and fill your pockets with random crap” sense. The puzzles are mainly logic-based, the storyline is presented by comics throughout the 25 levels, and the visuals are… well, not what you’d expect in a stage production of Hamlet! (Very eye-catching, though.)

The game can be downloaded from Alawar’s website and comes with a free 1-hour demo. If you want to play the full game, you can unlock it for $9.95. This trailer will give you an idea of what you’re in for…

For more details about the game — along with a couple of Hamlet references that I’m absurdly proud of — read the announcement press release. If you’re a member of the press looking for more info about the game, please contact me!

My preview of The Whispered World

I’m finally caught up with my GDC previews (all three of them) and my impressions of The Whispered World have been posted at Adventure Gamers. Going into GDC I didn’t know a ton about this game, besides the fact that it seemed to have been in production forever. After seeing it in person, I’m pretty excited about it. The graphics are gorgeous and the atmosphere has a fairy tale feel that reminds me a little of Telltale’s Bone games, as well as one of my Sierra favorites, Torin’s Passage.

It’s a humorous game, but it seems to focus more on revealing a good story than telling ten jokes a minute. (Not that there’s anything wrong with ten jokes a minute!) It won Best Story in the German Game Developer Awards last year, which gives me high hopes.

Jolly Rover preview on Adventure Gamers

This morning Adventure Gamers posted my early impressions of Jolly Rover, an independent game I saw at GDC. (Yes, GDC was three weeks ago. I blame the cold from hell.)

Jolly Rover is a comedy game about pirates—scurvy dogs, the lot of ’em! It will be out for PC and Mac in June. As you might surmise from the graphic above and my awkward attempt at pirate humor, the game’s cast is made up of all sorts of dogs. He isn’t visible in any of the screenshots that have been released so far, but there’s even a chihuahua. Well, a “toy dog” that looks an awful lot like a chihuahua. Except he speaks with an Irish accent.

But I digress. Go read some actual information about the game, sans lame pirate jokes, right here!

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