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A couple of half scale projects

I’ve been woefully neglectful of my puzzle house these past few weeks (those shingles took a lot out of me!), but I do have a couple of smaller half scale projects to show off.

I scratch built these ladderback chairs using 2-inch Houseworks spindles and strip wood. I got the idea for the woven seats from Dollhouse Style by Kath Dalmeny. I’m happy with how they turned out and am planning to write a tutorial in the near future showing how to make them yourself, so stay tuned for that.

Last night I finished up a miniature carpet that I have been stitching for the past few months. The pattern is freely available from Dancing Violet Needlework Designs. They recommend stitching it on 18-count fabric but I wanted it a bit smaller so I used 35-count. (Okay, that makes it 50% smaller.) The finished size is approximately 3 inches by 4.25 inches, which would be 6 feet by 8.5 feet in a half scale house. I still need to add fringe to the edges, which I think I’ll do by attaching frayed ribbon or fabric to the bottom.

I’m not sure where I’ll use it yet, but I think it looks pretty good in the dining room of the Fairfield.

Scott Adams profile in GamesTM issue 88

The current issue of GamesTM magazine (issue 88) has a profile piece I wrote about Scott Adams, the developer of the very first commercial adventure games. Since the magazine is only available in the UK, I haven’t seen it yet, which is driving me crazy.

Infocom and Sierra are usually credited as being the pioneers of the adventure genre, but Scott’s company, Adventure International, came first. He started out in 1978 with Adventureland for the TRS-80, having been inspired by Colossal Cave and Zork, which he played over a mainframe. (The commercial version of Zork didn’t come out until 1980, as did Sierra’s first game, Mystery House.) Adventure International was in business until the mid-1980s.

I first played Scott’s text adventures on a TI-99/4A in 1984 or so (which would put me at the ripe old age of six). We had to hook up a tape player to the computer and then wait twenty minutes while the game (loudly) loaded into memory. The games used two word commands (GET BOOK, etc.) and were primarily treasure hunts draped with loose stories, but over time Scott started making the games more complicated, with a few of his later games using day/night cycles and allowing you to switch between playable characters. They got harder as they went along, too. I remember solving one of them, Mission Impossible, on my own when I was maybe eight or nine. Some of the later games I still can’t finish now!

If you’re in the mood for a little nostalgia, you can find links to browser-based versions of most of Scott’s games on his website. There are also some fun “Let’s Play” threads over at SomethingAwful for Adventureland and Pirate Adventure, but the site won’t let me look at them anymore because they’re past a certain age and I don’t have an upgraded account. Oh well.

Anyway, if you’re in the UK and want to see how the adventure genre got started, you should check out the article. In addition to a number of fun facts from Scott himself, it also includes nice retro artwork from the archives at Ye Olde Infocomme Shoppe and the Museum of Computer
Adventure Game History
. (At least, I think it does…)

Plants large and small

As previously mentioned, it took a good three months for my pepper plants to bear fruit. Two months later, they’re finally turning the bright colors you see at the grocery store.


The red serrano peppers are pleasantly spicy. The orange habaneros are a little… less pleasant.

So now the race begins… how many hot pepper recipes can I come up with before we get sick of them?

On the smaller end of the spectrum, my parents were in town this week, and my mom and I put together this 1:24 scale heart-leaf philodendron kit while she was visiting.

I bought this kit years ago from SDK Miniatures (along with several others) and never got around to putting it together. My mom wants to decorate a half scale conservatory to look like the life-sized greenhouse attached to her house, and this will be the first plant to go inside.

We ran into some issues with the kit—probably related to it being several years old—that resulted in some last-minute substitutions, but I think it turned out pretty nice. The pot broke into a million pieces (okay, five, but they were small!) when I tried to tape it down to the table per the instructions, so I used a little wooden bowl I had that was about the same size. Also the clay that’s supposed to go in the pot was completely hard and even adding water didn’t soften it, so we used wood putty instead, which wasn’t quite as sturdy as the clay would have been, but once everything dried I think it looked pretty good.

She took the plant home with her but I might end up getting another philodendron kit for myself, since it turned out pretty. But in the interest of being thrifty, I’ll build up the ones I already have, first…

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