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Freelance Police office – bricks and a view

The next step in the Freelance Police roombox is to prepare the walls that will get covered up by the false walls. I used a fan-made program named Telltale Explorer to extract the texture that displays outside the office windows in Telltale’s games.

I started by printing it in black and white, to see how it fit. It’s not wide enough to span the whole back wall, so I had to repeat the image. It’s also not tall enough, so I clipped a sky section out of another texture to go at the top.

When the windows are in place, it all blends together.

I printed out the graphic on photo paper, sprayed it with UV-resistant matte sealer, and left it to dry for 24 hours. The paper is glossy, but the spray is matte so that took the gloss away.

Next I painted the areas behind the doors and the rat hole. Outside the office door, I used a shade of gray similar to the office window in Telltale’s version of the game. Initially I painted the closet area black, but after looking at the closet in the game I realized it should be the same color as the wall.

I also realized the brick red I used for the base looks nothing like the brick paper I bought for the back of the roombox, which is more orangey. So I repainted the base and the closet wall area with a Behr paint sample called Harvest Brown, which I’m also planning to use for the walls (pictures are farther down in the post).

Next I stained the windows and closet door.

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Sam & Max Freelance Police office roombox in 1:12 scale

These are Sam & Max, the Freelance Police.

Sam & Max are a dog and rabbity-thing who fight crime in their own special way. They’re the creations of artist Steve Purcell, and have starred in comics, video games, and a short-lived animated series. I could write much more about them — but why do that here, when I already have elsewhere? Check out Parts 1, 2, 3, and 4 of The History of Sam & Max, written by yours truly back in 2007.

I first encountered Sam & Max in college, when a guy I was dating gave me a copy of the comic collection Surfin’ the Highway. Though I was a player of adventure games, at the time I had never even heard of their 1993 game Sam & Max Hit the Road. (Maybe because it was made by LucasArts; I was a fan of rival company Sierra.) Sam & Max popped back into my consciousness in the early 2000s when a sequel, Freelance Police, was canceled by LucasArts, and Steve subsequently licensed the game rights to Telltale Games, a company started by people who had been laid off from LucasArts when Freelance Police was cancelled.

When I started working at Telltale in 2006, Sam & Max became a bigger part of my life. (You can read about that here if you’re interested.) I even had Max on my business card.

I worked at Telltale for about three years, during which time we released of two seasons of Sam & Max episodic games and produced a 20th Anniversary edition of Surfin’ the Highway. (More details about the book project are archived in this blog post, sadly without the original art.) I thought about making a roombox of the Freelance Police office, but didn’t have a lot of free time (a job in the game industry will do that to you!) and just never got around to it.

(These are sketches Steve made for me in three different copies of Surfin’ the Highway. The talk bubble in the first one says “I wish someone would make a suit of us!” in reference to the suit we unleashed on San Diego Comic-Con in 2007.)

My latent idea to make a Sam & Max roombox awakened last fall when Telltale went out of business — an unexpected event that hit me hard even though I’d left the company a decade earlier. And then I learned that Boss Fight Studio is making a set of 1:12 scale Sam & Max action figures, and decided the time had come.

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Stained glass window for the Seaside Villa

As I mentioned when I made the half height windows for the back of the Seaside Villa, I bought a laser cut mullion to go in the bathroom window. The front of the house has a nice stained glass door that I bought off eBay and I thought it would be nice to make this a complementary stained glass window.

The design of the window mullion reminds me of waves (but maybe it’s supposed to be a plant? I really don’t know). I started by “painting” both sides of the wood black with a Sharpie.

I used dabs of super glue around the edges to attach the acrylic to the mullion.

The glue shows through the plastic, but those dots are hidden by the window frame.

Next I added the Gallery Glass. The mullion is deeper than lead lines would be and I had to use a lot of paint to fill up the spaces. I used two shades of blue for the waves, purple for the tendrils coming off the waves, and white for the curved undersides of the waves (I hoped they would look like the froth in the ocean). I wasn’t sure what to do with the diamond pattern so I used Crystal Clear there (it looks white until it dries).

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