The Den of Slack

emilymorganti.com

Page 124 of 232

Rowhouse corner fireplaces

Because I’m planning to put the chimney along the seam where the right side panel opens, I decided to put fireplaces in the corner of the rowhouse’s bay window rooms. This has the added benefit of hiding the mess of wires that are running down in these corners to the tapewire on the underside of the house.

I didn’t want to block too much of the opening with a wall, so the wood I cut to fit there is only 1″ wide.

This creates a very small triangle for the fireplace to go up against—only about 1.4″ wide, which I didn’t realize until after I’d committed to it is very narrow for a fireplace! After searching far and wide, I found one at Petite Properties that’s a perfect fit.

The fireplaces are white resin, and I painted them black to look like cast iron.

After looking through a library book and at a lot of pictures online, I printed off some decorative tiles from websites for real Victorian fireplaces. After gluing these on, I painted the fireplaces with a couple of coats of matte varnish.

Geoff helped me cut the diagonal walls with the big scary power saw. Since I needed them to be ~1.4″ wide and wood doesn’t come in that width, I got 2″ basswood and we cut it down.

The sides are 45-degree angles so they butt up against the wall pieces.

Not entirely satisfied with my “cast iron,” especially on the panel just above the hole where the raised design was getting lost, I started playing around with green paint. This is “Mossy Green,” the same dark green I’m using for accent trim on the exterior.

My first attempt came out nice entirely by accident… I painted the entire panel green, and decided a few minutes later that I didn’t like it, but it had dried too much to wipe the paint away. As I attempted to rub off the paint I managed to rub off enough of the raised portion for the original black to show through. Almost like I planned it!

I also did the feet and the top with a coat of Mossy Green, and then sponged it off with a paper towel. (I ultimately changed my mind on the feet and painted over them with black again. Fickle!)

Continue reading

Rowhouse kitchen continued

Back to the rowhouse kitchen! I’m bashing a modern kitchen kit from SDK Miniatures. The instructions for the upper cabinets were a little confusing (or maybe I didn’t read them carefully). The two sets of shelves and the wine rack need to be glued to the front piece before the front/back/sides are glued together, otherwise they would be hard to get in.

Also it would have been better if I’d painted the inside back piece beige since it’s hard to get a paintbrush in and paint the backs of the shelves, but I didn’t realize that until it was too late…

I didn’t have enough flooring strips left for the kitchen, but wasn’t crazy about using tiles. I found a piece of flooring sheet in my stash that would fit the kitchen and was pretty similar in size and color to the flooring I used everywhere else. Ideally I would have had the floorboards running the other way (the length of the room) but decided not to look a gift horse in the mouth… I had this sheet already, it was free!

I stained the flooring sheet with Minwax English Oak because the Golden Oak that I used for the rest of the house looked too dark on this wood. The single floorboard off to the left is one of the ones from the rest of the house.

Continue reading

Gone Home review at Adventure Gamers

A few months ago I wrote about my early impressions of Gone Home, a game about a teenage girl set in the mid-90s, when I was a teenage girl. That game is now out, and my 4.5-star review has been posted on Adventure Gamers. The short version: this is an incredible work of interactive storytelling, and anyone remotely interested in the subject matter or the practice of telling a story via a video game should play it.

This is only the second 4.5-star review I’ve given at AG in my nine years writing there (and I’ve never given a five!), so I’ve been thinking a lot about why the game had such an impact on me. It’s a combination of reasons: 1) the story and setting really resonated, and 2) the story is incredibly well told. Not only well written (which it is), but also well crafted.

I’m right now in the throes of finishing up my second novel—I’m at the point where I have to take the 300+ pages of scenes I’ve come up with over the past few years and mold a pieced-together story into its finished form, a draft that doesn’t only achieve telling the story from beginning to end, but achieves it in the right way. I want every scene to count, for the ending to be surprising but also inevitable, for the structure and pacing to “work”, for the reader to reach the end and feel like they’ve just read a novel in which every detail was supposed to be there. It’s not an easy thing to do… we’ll see if I pull it off.

Gone Home did all this, in incredible ways. Even more than thinking back on the story—which is always a good sign that a game has affected me—I keep thinking back about how it was structured, how the details bolstered the narrative, how the pacing was achieved. It’s a story that could easily be told in a movie or a young adult, but not in the same way (and probably not with the same impact on the audience). The designers made everything “work” and it’s no wonder that the game’s been getting high scores across the board.

You can buy Gone Home from the developer’s website or Steam. Even if you don’t consider yourself a gamer, if you’re a writer I really suggest you play it. It’s an exciting example of interactivity and good stories can play nicely together.

Meanwhile I’ll be rewriting Chapter 8 of my novel… again.

« Older posts Newer posts »

© 2024 The Den of Slack

Theme by Anders NorenUp ↑