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The cost of dog ownership

Before getting Rosy, I wondered how much it cost to get a dog. Well, now I know. In our first month of dog ownership, we have spent $850.23.

Wow, you must be thinking. You must really be spoiling your dog. Actually, not so much. Of course a lot of this expense is made up of big purchases that we won’t be making every month. But it is kind of amazing how quickly it all adds up.

  • The Marin Humane Society’s adoption fee for adult dogs is $150. It sounds like a lot, but this is extremely reasonable compared to the price of getting a dog from a breeder and even from other shelters in the area. (Adoption fees do tend to fluctuate based on the dog’s age. MHS charges $225 for puppies, and only $65 for dogs who are older than eight.)
  • The day we brought Rosy home, we spent $126.09 at the Humane Society’s shop on necessary supplies—a crate for her to sleep in and a soft fleecy thing to put inside the crate, a SENSE-ation harness for walks (regular collars aren’t the best for walking little dogs like Chihuahuas), some treats, a Kong, and a squeaky toy. This included a 15% discount that the Humane Society gives you on the day you adopt.
  • Licensing a dog costs $12 in Marin County (annually). This is cheaper than I expected, considering how much it costs to register a car…
  • Our first vet visit clocked in at $107.63. The visit itself only cost fifty bucks—again, pretty damn cheap when you consider a medical professional spent half an hour in a room with us, examining the dog and answering our questions. (When’s the last time your personal doctor did that?!) The rest of the money was for a 6-month supply of heartworm medication and a 2-month supply of multivitamins.
  • As we began to wean Rosy off the Science Diet she was fed at the shelter (they gave us a generous Ziplock bag of it to take home with us), we picked up a six pound bag of Innova dog food for $16.57. It’s high-end food, but hey, she only weighs ten pounds. It’s going to take two or three months to go through it.
  • We signed up for obedience class at the Humane Society for $98. The normal price is $140; we got a discount since we adopted her there.
  • About $105 went to a baby gate and Precision pen to keep the dog out of certain parts of the house. (Added bonus, the pen had free shipping at PetCo.com!)
  • I spent $8.38 on a bottle of dog shampoo and about $15 on a PediPaws nail trimmer—both of which turned out to be useless, because she’s terrified of the nail trimmer and even more terrified of getting bathed. So we spent an additional $25 on a trip to the groomer for a bath and pedicure (which turned out to be some of the best money we spent all month!) We’ll probably be bringing her back there every six weeks or so.
  • K9-Advantix, treatment for fleas and ticks, cost $72.03 for a 6-month supply at the Humane Society store. That’s actually a great price. It’s just expensive stuff.
  • The bone-shaped ID tag she wears on her collar cost $8.18 at PetCo. That seemed a bit excessive to me. (On the plus side, you get to watch the machine engrave it right before your eyes… kind of like an old-timey boardwalk attraction.) And the bone-shaped one was the cheapest option. For a few bucks more, I we could have gotten a heart-shaped tag embedded with pink rhinestones. Um, no thanks.
  • The remaining $78 paid for leashes, toys, tennis balls, rawhide chewies and bully sticks, and a pop-up kennel that straps into the seat of the car (and she refuses to get in).

We could have gone overboard on that last bullet, but tried to be pretty frugal. Rather than buying a pet bed for every room, she gets to lounge on oversized pillows that we already had covered with blankets that we also already had. Her water and food bowls came out of the cabinet. It’s a little surprising that the random toys and stuff you spoil your dog with is such a small slice of the total expenses, since that’s where it would be so easy to go crazy. Even so, I’m on a toy-buying freeze until she decimates some of the existing toys…

One expense that we thankfully didn’t have to pay for was the surgery she had in October to set a broken leg. She jumped off a bed while in the San Quentin foster care program and had a plate installed. A few weeks later, the plate had to be replaced with another one. That’s a few thousand dollars of work right there. I’m looking into pet insurance options (which will cost about $20/month from now to eternity) but unfortunately, any problems she has down the road related to that specific injury—like, say, the plate needing to be replaced again—will probably be considered a pre-existing condition. (Yep, they use that excuse with dogs, too!) Since we got her from a shelter, she’s already microchipped and spayed, and has had all of her shots. So those were other initial expenses we didn’t have to pick up.

Don’t get me wrong—I’m thrilled to have her, and every time I took out my credit card to pay for one of these things, I didn’t even blink. It wasn’t until I saw the first-month tally that I sort of blinked a little. And then I thought, Wow, I had no idea it cost that much to adopt a dog. And then I thought other people might be curious about how much it costs. So now you know. Half the battle, and all that.

Sunbathing with a bone

Am I going to turn into one of those people who shows off pictures of her dog at every opportunity? Yes, it would appear that I am.

It’s rained almost constantly since we brought Rosy home, but yesterday during a few rare hours of sunlight, we brought her outside for a warm nap. This dog is always shivery cold and usually sleeps curled up in a tiny ball. Not in the sun!

Lucky for her, in a couple of months the weather’s going to heat up and stay that way for a long, long time…

Quest for Glory behind-the-scenes in GamesTM issue 93

I wrote a behind-the-scenes article about Lori and Corey Cole’s Quest for Glory series, which appears in this month’s issue of GamesTM. It’s on newsstands in the UK now.

Of all of Sierra’s Quest series, Quest for Glory was the one I knew the least about when it released. I only played the VGA remake of the first game because I got it in a “buy one, get one free” promotion. I was mainly a player of adventure games and SimCity, and when I played it, I wasn’t familiar with the concept of an RPG and didn’t realize that it was a completely different genre than the adventures I was used to from Sierra. It just seemed to me like an adventure game with an added element of fighting—and I loved that. It had a rich story, but also (lite) action and stat building that traditional adventure games don’t. I liked that the game was non-linear, a big world that you got to explore on your own terms, with side quests and alternate ways to approach the various puzzles. I found that game incredibly immersive and have fond memories of staying up all night to play it during a school vacation.

Although I did replay the VGA remake several times, I didn’t play another Quest for Glory game until recently, when I started working on this article. Actually that’s not quite true— AGD Interactive released a fan remake of Quest for Glory II that I really wanted to like but it didn’t draw me in at all. Nothing to do with the quality of the remake, which is very well done. I just didn’t like the gameplay, the game’s rigid structure, the monotony of wandering around lost in the city streets. I really enjoyed the third installment, Wages of War, and liked Shadows of Darkness even more until a bug stopped me in my tracks. I was playing the Windows version; I now know I should have installed the DOS version using the fan-made SierraHelp installers. Oh well, live and learn.

From a storytelling perspective, this series is different from Sierra’s other Quest games in that Lori and Corey came up with a big, multi-game story arc in the very beginning. In some ways their storytelling process reminds me of how Telltale’s designers come up with a basic season-wide storyline ahead of time, then flesh it out as they design each episode. Since this series did have a planned-out ending that the Coles were working toward, the ups and downs they experienced at Sierra—including the series’ cancellation and an unexpected opportunity to return to Sierra and create a finale under somewhat different circumstances—makes for an interesting story about the “good old days” of adventure game development in the 1990s. And if you go out and buy the magazine, you can read all about it!

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