Though my blogs have focused mostly on little things lately, behind-the-scenes writing continues. I spent last week at the Game Developer’s Conference in San Francisco, and Adventure Gamers has just posted Designing Journey, the first of several GDC articles to come. I also wrote a feature about Telltale for issue 134 of Games™, on sale […]
Tag: Around the web (Page 1 of 3)
This weekend I made some updates behind the scenes that hopefully haven’t broken anything. In December, 1&1 (my webhost) sent an email saying they would discontinue support for php 4 on April 1 so I needed to update my site to php 5.4. Naturally I waited until mid-March to deal with it. I actually wanted […]
Yesterday Adventure Gamers posted my review of Chaos on Deponia. This is the second game in a series of three. (I reviewed the first one a few months ago.) This is a Monkey Island-style comedy game and it’s stylistically very “old school,” with all those ridiculous types of inventory puzzles we used to love back […]
Lori and Corey Cole, the creators of Quest for Glory, have a Kickstarter going to raise money for a new Quest for Glory-like game named Hero-U. For those non Sierra geeks among my readers, Quest for Glory was an RPG/adventure game hybrid that had five installments in the 1990s, and there’s really been nothing like […]
Last week I had the privilege of meeting with Ron Gilbert to talk about (and see a little bit of) his new game, The Cave. My preview went up on Adventure Gamers today. Ron’s been designing adventures for nearly three decades and he had a huge hand in shaping the genre with his work on […]
During GDC, I had the awesome opportunity to spend an hour with Tim Schafer, shooting the shit about his insane Kickstarter experience, his plans for the Double Fine Adventure, and what he thinks about the state of adventure games in general. It was an incredible conversation. (For me, anyway… he missed out on eating lunch […]
Grace: “I feel like there’s something else out there, waiting for us. Do you think we’ll ever find it?”Gabriel: “Never know, Gracie. One of these days we just might.” Two things. One: the Gabriel Knight behind-the-scenes article I wrote for Games™ last year has just been posted on their website. This is a retrospective that […]
This month has flown by, thanks to two weeks of house guests and a super exciting PR project that I’m dying to talk about but have to keep secret a few more days. Before all of this, though, was the Game Developers Conference, where I saw some great games, heard some great panels, and (the […]
$1M raised in less than a day. Freaking amazing.
After a fairly lengthy hiatus (my fault, not theirs), Adventure Gamers has posted the fifth installment of my Eye on iPhone article series. I continue to be baffled by the number of mischaracterized non-adventures cluttering the App Store’s adventure section and this is my small attempt to make it right. (Which, much like adventure games […]
Sam & Max on the assembly line The article that originally appeared in 1UP’s print on demand magazine is now online for your digital reading enjoyment. Did you get a game under your Christmas tree? Now you can learn all about how that precious package was made, why it’s significantly smaller than the game you […]
What is To the Moon? It’s an adventure game. What else? It’s a love story. What else? It’s… it’s beautiful. I don’t know how else to describe it. (But I tried.)
Today I received my copy of 1UP Presents issue 3, a beautiful print-on-demand magazine put together as a labor of love by Matt Leone and others at 1UP. It’s also, sadly, the last issue they’re planning to do. I can sort of understand that because “print is dead” (yadda yadda) and because, by its very […]
Continuing my grand tradition of pimping Sierra games in GamesTM, this month I’ve written a behind the scenes article about Jim Walls’ Police Quest. The issue number is 115, and it should be on newsstands in the UK right now (probably also some US stores, but with Borders out of business I can’t confirm this). […]
Oops… what happened to August? This morning Adventure Gamers published my review of Strangerous, a Nintendo DS game based on one of my favorite namesakes tee shirt celebrities, Emily the Strange. You can read it here. This is sort of a weird beast… a DS game based on a license enjoyed mostly (I think) by […]
What do the words “documentary” and “text adventure” have in common? Before you say “They’re both boring,” check out my impressions of Get Lamp over at Adventure Gamers. It’s actually a very entertaining film if you’re a fan of the adventure game genre. (And let’s face it, if you’re reading this blog, there’s a 50% […]
Why is it that people dressed up like the Super Mario Brothers are so damn entertaining?* The dance is great, with all the authentic Mario Bros. touches—even in spite of the technical difficulties midway through—but the audience reaction makes it even better. For some reason, seeing how excited other people got about Mario and Luigi […]
About a year ago I jumped on the iOS bandwagon with an iPod Touch. I was immediately struck by how difficult the App Store is to navigate. You really have to know what you’re looking for—or to put your blind faith in the best-selling rankings that display more popular games higher up on the list. […]
Apparently I’m about three months behind in my awareness of viral internet phenomena (does that make me uncool?), but I just came across this video: I went to elementary school with Jesse Heiman. I remember going over to his house in kindergarten and playing Signs Up and making peanut butter cookies with him and his […]
I’m not at E3, which is a relief to my feet and stomach and sanity, but I keep seeing all this exciting game news posted by people who are at E3 and wishing that I were there. I worked a couple of E3s doing Telltale’s PR but my fondest E3 memories are the two years […]